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121. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
MuraSaki Siki wrote: As size of nanite is 0.01m3, you can put a lot of nanite in the cargo hold, while compare the cap charges much larger size. would it mean that you will nerver run out of nanite while compare with the limited amount of char...
- by Sinzor Aumer - at 2013.01.25 03:54:00
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122. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
fukier wrote: Jiska Ensa wrote: Uh nanite paste is a LOT more expensive than cap booster charges. Is that being addressed in some way? yes they are going to fix that in its PI production costs Wait what? Where was that? And OMG, it's 3 ...
- by Sinzor Aumer - at 2013.01.24 20:10:00
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123. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Holly war Shield vs Armor keeps rolling... But among those graphs of reps per second and HP calculation of LSE and 1600 - I dont see almost none comments about Reactive Armor Hardener. Do you think it's fine, so no need to worry? Or do you think i...
- by Sinzor Aumer - at 2013.01.24 19:14:00
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124. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
@Veshta Yoshida - as I see it: Sinzor Aumer wrote: Ideal fight for shield tanker: you jump upon a camp, kill some and run away till reinforcement arrives; you defo need burst. Ideal fight for armor tanker: you start a fight and as it escalate...
- by Sinzor Aumer - at 2013.01.24 12:06:00
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125. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Veshta Yoshida wrote: But when I go up again st high dps targets like blasters I don't need repairs nice and even, I need it bloody well now in the hopes that the boost lasts long enough for me to have gained the range necessary to mitigate da...
- by Sinzor Aumer - at 2013.01.24 11:43:00
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126. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Garviel Tarrant wrote: Burst >>>>>>>>>>>>>>> sustained for pvp. Buffer >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>&g...
- by Sinzor Aumer - at 2013.01.24 10:29:00
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127. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Vladimir Norkoff wrote: Sinzor Aumer wrote: - make each and every local armor rep charge-able with nano-paste, I mean ALL of them; - reduce bonus in charged mode to maybe 50% of base level; - destroy ancillary thingy and pretend it neve...
- by Sinzor Aumer - at 2013.01.24 06:17:00
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128. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: We're switching the AAR to use nanite repair paste instead of cap boosters. What we're looking at now is for them to hold 8 reps worth of paste, with the smalls eating 1 per cycle, the mediums eating 5 and the larges eating 10...
- by Sinzor Aumer - at 2013.01.24 04:17:00
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129. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
NoPantsPanda wrote: Commander Ted wrote: Nanite paste instead of cap boosters for the AAR please? This is wonderful. Too late. You're doomed to do cargohold-tanking. On the positive side, you can set a nice picture as your wallpaper: ...
- by Sinzor Aumer - at 2013.01.23 08:37:00
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130. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Thank you all for your valuable feedback! You're wrong. I am right. See you on SISI, my pet beta testers! Corrected that for you. So what was the point of this thread, really?
- by Sinzor Aumer - at 2013.01.22 23:01:00
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131. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Unkind Omen wrote: CCP, please consider decreasing volume taken by Cap Boosters of all sizes by at least two times. No. Just remember once and for all - now you're cargohold-tanking. Not that realman-ish like hull tanking, but sure even more ...
- by Sinzor Aumer - at 2013.01.22 13:53:00
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132. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Jerick Ludhowe wrote: Sinzor Aumer wrote: Sean Parisi wrote: I like the fact that you aren't homogenizing the Ancillary armor repper with the shield repper. In fact he does homogenize them. Armor tanking is not a burst tanking, and it s...
- by Sinzor Aumer - at 2013.01.22 13:49:00
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133. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Sui'Djin wrote: Fozzie, are you also considering the imbalance that is caused by slave-set-implants? I'm not Fozzie, but slave set is balanced by crystal set. Capital shield boosters is an issue, but it's definitely offtopic.
- by Sinzor Aumer - at 2013.01.22 13:42:00
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134. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Sean Parisi wrote: I like the fact that you aren't homogenizing the Ancillary armor repper with the shield repper. In fact he does homogenize them. Armor tanking is not a burst tanking, and it shouldnt be! Reactive armor hardener - that is ...
- by Sinzor Aumer - at 2013.01.22 13:36:00
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135. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
DarthNefarius wrote: Philsophically the nano paste fuel makes more sense. That stuff is pretty expensive though,no? It would take upless space though. PVP is expensive, yes.
- by Sinzor Aumer - at 2013.01.22 07:31:00
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136. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Ancillary armor repairer is BORING! It's just a copy-paste of ASB with some tweaks, you should be ashemed, Fozzie. ASB is relevant, because it combines SB and cap-booster, which both take med slots. On contrary, this new module is an abomination. ...
- by Sinzor Aumer - at 2013.01.22 07:09:00
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137. [CSM] Begun, the Planning Wars Have... - in Jita Park Speakers Corner [original thread]
Theme: EVE strikes back . Background: with recent changes to smaller ships and overall power creep, PVE contents is not challenging at all. Also, we need to establish enough sinks for future revamp of industry. Suggestion - EVE should be a cold ...
- by Sinzor Aumer - at 2013.01.20 09:51:00
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138. POSes: I am a small portion of the community - in Jita Park Speakers Corner [original thread]
Just posting to support OP. Total revamp or step-by-step improvement, but do it please, CCP.
- by Sinzor Aumer - at 2013.01.20 07:28:00
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139. Sticky:CSM December minutes: Nullsec - in Jita Park Speakers Corner [original thread]
As a director of a corporation, I can assure that I am being approached on regular basis by people who want to do something using POSes, be it production, research, or simply a place to store their ships and ammo. We try to satisfy most of their n...
- by Sinzor Aumer - at 2013.01.18 12:54:00
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140. Sticky:CSM December minutes: Nullsec - in Jita Park Speakers Corner [original thread]
Raid'En wrote: Quote: Trebor suggested that to build a new supercap would require the GǣcoreGǥ of a dead supercap. So to build a new ship you would need the same materials and time, but also a supercap GǣcoreGǥ that has a chance of dropp...
- by Sinzor Aumer - at 2013.01.18 10:24:00
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